ARCANE FOUNDRY / UNITY SPELL VFX

Magic for your
next adventure.

150 spell designs. Ten domains. Thirty optional ground sigils. Explore the collection in motion and up close.

150 spell designs

10 domains of magic

30 optional ground sigils

C# / JSON source & presets

ARCANE FOUNDRY / THE COLLECTION

Open the spellbook.

Fifteen spells in every domain.
Three sigil treatments for each.

01 / 10

Arcane

Missiles, wards and concentrated energy. The familiar vocabulary of a mage’s spellbook.

ARCANE / 15 SPELLS + 3 SIGILSENLARGE
Spell list 15 included designs
  1. Aether Lance
  2. Seeking Volley
  3. Ward Sphere
  4. Spellbreak
  5. Mana Torrent
  6. Arcane Nova
  7. Binding Cage
  8. Runic Mine
  9. Mirror Echo
  10. Aether Well
  11. Counterseal
  12. Spell Mantle
  13. Prismatic Wall
  14. Rune Rain
  15. Grand Invocation

Every gallery image is an actual Unity capture. These are representative poses; see the showcase below for animation.

IN MOTION

A busy battlefield.

All ten domains. 450 casts.
150 spells active at peak.

00:52 / NO AUDIOOffline capture · 1080p / 30fps · Presentation footage, not a real-time benchmark.

Close view of the Flame Wall effect, showing textured flame and a soft transition at the ground.

Flame Wall / Fire domain / Actual Unity render

A CLOSER LOOK

Flame, up close.

The effects are composed for an isometric camera: substantial shapes, textured atmosphere and a readable silhouette from above.

Ground sigils are optional. Choose light, medium or detailed, then adjust their opacity and brightness independently of the spell.

See the light-ground comparison ↗
The Fire domain’s light, medium and detailed ground sigils, shown side by side.
LIGHTMEDIUMDETAILED

One domain, three ground treatments. Fire shown here.

FOR DEVELOPERS

Start with a prefab.
Make it yours.

Use a whole spell sequence or let your own game control the phases. The source and appearance presets are included.

Read the developer notes

Complete sequences. Separate phases.

150 full spell prefabs and 600 Cast, Release, Impact and Afterglow entry points. Those stages belong to the same 150 designs.

Appearance you can change.

Inspector controls and JSON presets for color, timing, scale, intensity, readability and sigils. Editable C# and URP HLSL for changes beyond the presets.

Try it in context.

Pooled playback and prewarming, ten showcase environments, and a five-surface readability lab for dark stone, grass, sand, snow and white marble.

ARCANE FOUNDRY / COMPATIBILITY

Unity 6.3 LTS and newer · URP 17.3+

Tested player configurations · Windows x64 · Linear color
UnityURPGraphics APIChecks
6.3 LTS
6000.3.27f1
17.3.0
Forward / Forward+
D3D1255 suite checks per renderer; no failures
6.6
6000.6.7f1
17.6.0D3D12Original release configuration
6.6
6000.6.7f1
17.6.0
Forward+
D3D11Representative lightning render; all 150 recipe lifecycles

Input System 1.20.1 is used by demo and Editor tools; the runtime has no Input System dependency. Setup and integration details →

Scope of these checks

The D3D11 run was a representative render and lifecycle test, not an individual visual audit of every spell. Other platforms and render pipelines are unverified; future Unity/URP changes may require updates. The package supplies visuals; your game supplies gameplay and audio.

Before you use
Arcane Foundry.

What does the collection handle?

The visuals: cast, release, impact and aftermath. Your game supplies damage, healing, targeting, character movement, collisions, networking and audio. Related spells share composition families and rendering modules.

Are these fully volumetric effects?

Atmospheric bodies use camera-facing textured layers, with physical mesh pieces where appropriate. They are designed for isometric views. The lightweight ground fade assumes a locally horizontal plane; it does not conform to arbitrary terrain or every actor and wall.

Can I edit the code and presets?

Yes. Editable C#, URP HLSL, Inspector settings and JSON appearance presets are included. The developer notes explain the integration points and capture considerations.

How was the collection produced?

OpenAI Codex assisted with code, shaders, procedural geometry, configuration and documentation. OpenAI image generation supplied the original atmospheric atlas and lightning texture. Blender scripts generated physical meshes. The package includes provenance documents describing these sources and tools.

Arcane / 15 spells + 3 sigils

Actual Unity render / Arcane Foundry / 3840 × 2160